This 3DS Max for Architecture & Interior Designing course will teach 3ds Max tools for 3D modeling, animation, rendering, compositing, and pre-production planning. Users will learn how to apply materials and light scenes, animate cameras and objects, and assemble short sequences.
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3DS Max for Architecture & Interior Designing
3ds max Architecture & Interior Designing design course will cover 3D modeling, animation, and rendering programs from the Media and Entertainment division of Autodesk, Inc. Widely used in the areas of visual effects, games, and Manufacturing design models, the software you create 3D and 2D models
3d studio max course for Architecture & Interior Designing, 3d max course would teach 3ds Max tools for 3D modeling, animation, rendering, compositing and pre-production planning. Students can learn how to design materials and light scenes, and animate cameras objects.
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Learning Outcome of 3DS Max for Architecture Training
This 3ds Max course can help users to completely assemble full scenes using specific materials, lighting, and effects, and then output them for presentation. Users can learn how to create presentations that include lighting analysis, particle effects, transitions, layers and other advanced tools and techniques, and also you can achieve 3ds max for architecture certification.
Who needs the 3DS Max for Architecture Training?
All Architects & Interior Designers who works in design, also Draftsmen working in project presentation, as well as all Graphic Designer for 3D objects and those who need 3ds max for architecture certification
3DS Max for Architecture Training Detailed Course Content
Module 1 – Introduction to Autodesk 3ds Max Design
Section 1: Overview
Overview.
Visualization Workflow.
Section 2: The Autodesk 3ds Max Design Interface
Menus and Toolbar.
Status Bar.
The Command Panel.
Setting the Project Folder and Configuring User Paths.
Viewport Configuration and Navigation.
Object Selection.
Preferences
Units Setup
Section 3: Basic Functions
Modeling with Primitives.
Applying Transforms.
Reference Coordinate Systems and Transform Centres.
Cloning and Grouping.
Box Modelling (Optional).
Statistics in Viewport.
Customizing the User Interface
Module 2: Starting a Visualization Project
Section 1: Starting From AutoCAD
DWG Linking & Importing
Layer and Object Properties
3D Modelling from 2D Drawings
Using Snaps for Precision
Section 2: Modelling Configuration
Model and Primitives Modifiers (Taper, Twist …etc.)
Modifiers Gizmo & Transforming
Section 3: 3D Modelling from 2D Objects
Model and Primitives Modifiers (Taper, Twist …etc.)
Drawing 2D Lines
Spline Modifiers
The Extrude Modifier
Compound Objects
Module 3: Materials
Section 1: Introduction to Materials
How Materials Work
Understanding Maps and Materials
Materials and Material Libraries
Managing Materials
Section 2: Material Types and Parameters
Standard Materials
Architectural Materials (Optional)
Multi/Sub-Object Materials
Opacity, Bump, and Reflection Mapping
mental ray Shaders and Materials
V-Ray Materials (Optional)
Section 3: Mapping Coordinates and Scale
Mapping Coordinates
Mapping Scale
Module 4: Introduction to 3ds Max Design Lighting
Section 1: Autodesk 3ds Max Design Lighting Overview